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World of Warcraft: Shadowlands zones

11-27-2020 at 02:46:59 AM

World of Warcraft: Shadowlands zones

World of Warcraft: Shadowlands zones



When players head into the Shadowlands, they'll be trapped within the Maw, a ruined crag full of anguished souls watched over by the minions of the Jailer. Our heroes will then move to the other regions of the Shadowlands, each ruled by a different path for the souls of the dead. The glowing fields of Bastion are ruled by the Kyrian, who look to purify the souls in their care and raise them into a more noble duty. The Necrolords fight across the cancerous growth of Maldraxxus, believing that might makes right. In the gothic spires of Revendreth, the Venthyr torture souls, harvesting their sin and forcing the dead to seek penance for their deeds in life. Finally, the vast forests of Ardenweald are the home of rebirth, where the Night Fae tend the unearthly flora and fauna. To get more news about cheap wow gold classic, you can visit lootwowgold official website.

Players will journey to each of these zones from Oribos, The Eternal City. Sitting at the center of the Shadowlands, Oribos is the home of the Arbiter, a figure that's supposed to decide on the final resting place of every soul that enters the land of the dead. Oribos will act as the social hub for the entire expansion, where players will return to sell items, craft, and more.
The main gameplay addition of Shadowlands are the Covenants. This system allows players to align themselves with one of the ruling houses: Kyrian, Necrolord, Venthyr, or Night Fae. If you pledge yourself to a covenant, you'll get two unique abilities, with one general ability and one class-specific skill.

You'll also gain access to the Covenant Soulbinds. These are characters tied to a covenant who will tie their souls to your character, unlocking different skill trees. These skill trees have a host of new bonuses and abilities, adding new combat skills or movement abilities.

Once you've passed through each realm and selected your covenant, you'll head back into the Maw. The Maw is a time-limited region, pitting players against the Jailer's minions; the more you fight, the more you'll catch the Jailer's gaze, increasing the forces arrayed against you. At the center of the Maw is Torghast, the Tower of the Damned. This is a randomized, roguelike dungeon that changes every time you enter it with new room configurations, new modifiers, and new enemies. You'll want to face Torghast though, as within its infinite halls are the items you can craft into legendary gear.

Poetry is what is lost in translation.

Robert Frost (1875-1963) American Poet.